Procedural Scratches
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DicotomiaJK
Hi everyone :)
I've struggled to make scratches for my materials for a while, especially if I wanted them to go in multiple directions. I searched online for some instructions, but I wasn't happy with what I found because it involved a lot of textures or generated a lot of artefacts.
So I decided to make my own setup and here we are.
My node is:
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Ready to go
- Drop it in your material and it will work even without attaching any input nodes
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Light
- It only uses a Voronoi and noise textures to make the entire effect
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Reduces artefacts
- Uses the normal vector to generate scratches in the correct direction
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UV compatible
- You can use your UV map to generate scratches. However, if faces are distorted it can give inconsistent results. I suggest always using a 3D vector
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GeoNodes compatible
- Capture position and normal vectors inside GeoNodes and use them as attribute inputs for the node
I made it in Blender 3.4.1, but it should work as well in previous versions
You will get a node that generates scratches based on the normal of the surface, reducing artifacts. Use it to give a more realistic look to your materials!
Blender version
3.4.1 but it should work in previous versions as well
Size
1.84 MB
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